
struct S_Vert {
	vec3 vert;
	vec3 normal;
	vec2 UV;
};


/*layout(binding = 3, set = 0) uniform U_ObjMesh {
	uint64_t m_AddressVertex;         		// 网格顶点GPU内存地址
	uint64_t m_AddressIndex;          		// 网格索引GPU内存地址
	uint64_t m_AddressMaterial;       		// 所有材质GPU内存地址
	uint64_t m_AddressFaceMaterialIndex;	// 每个面的材质索引GPU内存地址
} mesh;*/



